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Faouzi Hamida
Faouzi Hamida
Art Director Video Game Developer
Quebec, Canada

Summary

🤖🕹️👾💾🍺
- Senior character artist (3yrs)
- Senior Lead Character Artist (3 yrs)
- Art Director (7 yrs)
- Lead Artist (6 yrs)
- Senior 3D artist (5 yrs)
- 3D Artist (3 yrs)

Skills

Digital SculptingArt DirectionLow-poly ModelingCharacter ModelingCharacter DesignDrawing3D ModelingConcept Art3D AnimationVFX SupervisionTeachingVideo ProductionGame DevelopmentTeam ManagementCreature DesignShadersCharacter AnimationVisual EffectsParticle Effects

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Spine 2D
Spine 2D
Krita
Krita
SketchBook Pro
SketchBook Pro
Sketchfab
Sketchfab
Hansoft
Hansoft
Construct 2
Construct 2
Maya
Maya

Productions

    • Video Game
      IRON MAN
    • Year
      2024
    • Role
      Senior Character Artist
    • Company
      EA Mortive
    • Video Game
      Dead Space Remake
    • Year
      2023
    • Role
      Senior Character artist
    • Company
      Electronic Arts (EA)
    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      Senior Lead Character artist
    • Company
      Beenox
    • Video Game
      Call Of Duty League 2021
    • Year
      2021
    • Role
      Senior Lead Character artist
    • Company
      Beenox
    • Video Game
      Crash bandicoot 4
    • Year
      2020
    • Role
      Senior Lead Character artist
    • Company
      Beenox
    • Video Game
      Tony Hawks Pro Skater 1+2
    • Year
      2020
    • Role
      Senior Lead Character artist
    • Company
      Beenox
    • Video Game
      Crash Team Racing Nitro Fuel
    • Year
      2019
    • Role
      Senior Lead Character Artist
    • Company
      Beenox
    • Video Game
      Call Of Cthulhu
    • Year
      2018
    • Role
      Art Director
    • Company
      Cyanide Studio
    • Mobile Game
      BerryBurst Max
    • Year
      2018
    • Role
      Art Director
    • Company
      NetEnt
    • Mobile Game
      Asgardian Stone
    • Year
      2017
    • Role
      Art Director
    • Company
      NetEnt
    • Video Game
      The Descendant
    • Year
      2016
    • Role
      Art Director/Lead Artist (EP04-05)
    • Company
      Gaming Corps
    • Video Game
      Blood Bowl II
    • Year
      2015
    • Role
      Art Director / Lead Artist
    • Company
      Cyanide Studio
    • Video Game
      A game of throne
    • Year
      2012
    • Role
      Lead artist/ lead Character
    • Company
      Cyanide Studio
    • Video Game
      Blood Bowl
    • Year
      2010
    • Role
      Art Director/Lead artist
    • Company
      Cyanide Studio
    • Video Game
      Loki
    • Year
      2007
    • Role
      Lead Graphist / Fx Artist
    • Company
      Cyanide Studio
    • Video Game
      CHAOS LEAGUE SUDDEN DEATH
    • Year
      2005
    • Role
      Fx Artist, Icon Artist, 2/3D generalist
    • Company
      Cyanide Studio
    • Video Game
      Medieval Lord
    • Year
      2004
    • Role
      Animator / Fx Artist
    • Company
      Monte Cristo Multimedia
    • Video Game
      Fire Departement 2
    • Year
      2004
    • Role
      Level Building, Props, Vehicule, FX
    • Company
      Monte Cristo Multimedia
    • Video Game
      Fire Departement
    • Year
      2003
    • Role
      Character / Animation, Level Building and FX
    • Company
      Monte Cristo Multimedia
    • Video Game
      Micro Commando
    • Year
      2002
    • Role
      Graphist 3D
    • Company
      Monte Cristo Multimedia

Experience

  • Senior Character Artist at Electronic Arts (EA)
    Quebec, Canada
    January 2022 - Present

  • Senior Lead Character artist at beenox
    Quebec, Canada
    November 2018 - January 2022

    Drive and develop the Character Art \ Asset team on cross Projects

  • Art Director at Netent
    Stockholm, Sweden
    March 2017 - Present

  • Art Director / Lead Artist at Gaming-corps
    Upssala, Sweden
    July 2016 - December 2016

    •Provide artistic mentorship

    •Improve & define artistic vision of assign project(s)

    •Participate in scoping and planning

    •In collaboration with artists and animators, develop and maintain art production methods and pipelines to push the boundaries of visual quality in Unity Emgine.

    •Leading & Provide feedback, direction, inspiration and coaching for all members of the art team (Concept art, FX, Environment, Lighting, Character, Animation, Camera GP...)

  • 3D Artist Senior at Skecthfab
    Paris, France
    April 2016 - July 2015

    •Feedback on the rendering tools for improvement (postprocess, UI, light, ect..)

    •Create 3d Environment for mobile use in Sketchfab VR interface

    •Create The VR Tools with the team (3d cursor, vr Controller and menu)

    •Create the 3d VR menu in unity for Sketchfab VR on steam

  • Lead Artist/ Art Director at Cyanide Studio
    Paris, France
    January 2005 - April 2016

    •Start NDA project with Unreal Engine based on Lovecraft Universe

    •Prototyping an unrelease SFI-IP on Unity engine (Character, Ui, animation, Lighting environment, FX)

    •Responsable of the art direction and the production pipeline of asset of Blood Bowl 1 and Blood Bowl 2

    •Participate in scoping and planning for Outsourcing and team

    •Provide artistic mentorship and teaching

    •Leading & Provide feedback, direction, inspiration and coaching for all members of the art team (Concept art, FX, Environment, Lighting, Character, Animation, Camera GP...)

    •Responsible for the recruitment of the artistic team

    •Feedback for Ressearch and developement

  • 3D Artist Generalist (character, animation, level, fx) at Montecriso
    paris, France
    January 2002 - January 2005

    Create, rigg and animate the firefighter on Fire Departement 1

    Create de Fire vfx and smoke connected with the logic and GP.

    Create level (pretrochimical, villa, ...) and props (Firefighter vehicule, cars,..) on Fire Departement 1 and 2

    Work on the cinematic (animation)

    Create civil and batiment animation on medieval lord

  • Graphist 3D at Silmarils
    Paris, France
    January 1998 - January 2001

    3ds4 dos version ... xD my start